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February 28, 2007

Games

1192: The Year Saladin Captured Jerusalem

Filed under: Games — Dave @ 3:54 pm

Out of all the games I’ve played, and I’ve played a lot, I’ve never played an honest-to-gosh wargame. Years ago I tried to learn them with a game called NATO: The Next War in Europe, but I never comprehended all the rules and ended up giving it away. I guess the closest I’ve ever come to true wargames might be Battletech, Struggle of Empires, or hell, maybe Axis and Allies.

That changed last night, when Matt brought over Crusader Rex!

Crusader Rex is a wargame for two players that attempts to replicate the Third Crusade, from 1187 through 1192. One side (Matt) is the Christians, the other (me) is the Muslims. There are seven key cities on the map, and the goal is to either control all seven or control four of them at the end of the game.

When most people think of wargames — assuming they do at all — they usually think of little square pieces of cardboard being pushed around hex maps. Crusader Rex is what’s called a “block wargame” in which the units are wooden blocks with stickers on them:

The blocks are stood up facing their owners, which creates a sort of “fog of war” effect. You know there are two dudes in Tripoli, for example, but unless you go poke at them you don’t necessarily know who or how strong they are.

Here’s a closeup of my MVP, Saladin:

Saladin starts out in Damascus. In the bottom left you can see that he can move 3 spaces per turn. The bottom right shows that he is an “A” unit (he attacks before “B” and “C” units), and he hits on a die roll of 3 or less. The number of diamonds is his troop strength. Right now it’s at four, which means he’ll roll four dice in combat. If he gets wounded, I rotate the block to show a smaller number of diamonds, and now he’ll roll fewer dice. Once he rotates past one diamond, Saladin gets his 72 virgins in Paradise.

Matt’s Frankish warriors had an ability called the “knight’s charge” which was super-deadly. Basically he could roll more dice at the risk of injuring his own troops. He cut huge swaths through my soldiers with this. My guys had an ability called “harry” where they could essentially hit-and-run: dash in, take a whack at a guy, and leave before he could hit back.

The game is set up so that the Franks start with four of the key cities, but at a distinct disadvantage. The Muslims have increased mobility, plus the harry ability, which makes them very hard to kill. As the game progresses, though, due to the reinforcement blocks that are drawn, Crusaders arrive from Europe who are extremely buff. Also, a lot of the Frankish player’s troops can come back from death, since they’re just Sir J. Random Templar. On the other hand, most of the Muslims are named leaders who don’t come back once they die, so their numbers diminish if that player isn’t careful.

Which I wasn’t. It took me a few rounds to figure out what I should be doing with my guys and how to effectively use them, and by the time I did so, the Frankish reinforcements were huge. Many of my leaders were in Allah’s arms before I had formed any kind of strategy, and when 1192 rolled around I was trying desperately to steal a fourth city from Matt and hold it long enough to win. I failed at Jerusalem, and I failed at Acre. However, as the year waned I made last-ditch thrusts at two cities. This ended up drawing troops away from Jerusalem, and Saladin and his Republican Guard were able to run in there and claim it. It was sheer luck on my part, really.

I’m a total neophyte at games like this, and even the games I’ve played which are somewhat similar (the above, plus other miniatures-combat games) I’ve usually done terrible at because I just can’t see the huge picture and how to make all the little pieces fit. It took me about half the game to get even the small amount of handle I eventually got on it, but by the end I was making smarter decisions and having a better idea of how things might go. So I really did learn not only how to play this game, but how to better play games of this type in general.

In addition, it was just plain fun. The battles were fun to fight, there were blocks of Matt’s that I grew to despise (King Guy and Richard, in particular), and as the time ran out, it really was exciting to see the battlefield change. I’m glad I finally gave wargames a chance, and I look forward to playing more and getting better at them.

Geek Stuff

Presenting Without Further Ado…

Filed under: Geek Stuff — Dave @ 12:37 pm


BOSSK BEAN ART

February 27, 2007

TV

Season Three

Filed under: TV — Dave @ 2:40 pm

February 26, 2007

Music

Something to Look Forward To

Filed under: Music — Dave @ 1:56 pm

The fourth album from Fountains of Wayne is called Traffic and Weather and will be released on April 3.

I’m a huge fan of this power-pop band, and I’m really looking forward to this album. Here’s the first single off of it:

Fountains of Wayne - Somebody to Love (mp3)
(It’s not a cover.)

They’re also going to be playing in Northampton at Pearl Street on April 21.

We’ve already got our tickets!

February 25, 2007

Thought

Okay, But What if You’re Not Interested in Catching Flies?

Filed under: Thought — Dave @ 12:47 pm

Lately, in a lot of different discussions on a lot of different topics, ranging from comics to homosexuality to religion, I’ve heard an argument over and over, which can be distilled down to this:

“Just sit down and be quiet and wait until the nice man lets you have your turn to speak.”

In other words, you should never shout to be heard. You should never interrupt anyone else. Don’t say anything distasteful…you don’t want to offend your audience when talking about, say, the inhumanity of torture. There’s no need for name-calling or sarcasm because that will just bias people against you. Don’t rock the boat, don’t make waves, don’t talk out of turn, and eventually you will have a chance to make your reasoned, non-emotional, quiet plea for what you want.

This seems to be a perfect prescription for success, if your goal is to not meddle with the status quo.

Wake up, folks. The nice man isn’t going to let you have a turn. There may not be enough time at the end of the presentation for your questions. He would love to stay and chat but he’s got somewhere to be that he’s already late for. Your call will not be answered.

Make noise.

February 24, 2007

Link

This Del.icio.us Week

Filed under: Link — Dave @ 9:00 am

Shared bookmarks for del.icio.us user
Legomancer

February 23, 2007

Comics

New Comics Surprise

Filed under: Comics — Dave @ 10:03 am

Finally picked up my comics last night after three weeks of not doing so. As a result, I had a huge stack: Buddha vol 5, Eden vol 6, Red Eye Black Eye, The Mighty Skullyboy Army, new Fortean Times, Spirit #3, Usagi Yojimbo #100, To Terra vol 1, Hellboy Animated vol 1, and not one but two issues of Wasteland!

This last bit was especially cool because it looks like Oni took me up on my offer! Check out the back of issue #7:

Unfortunately this issue sucked and I’m dropping the book.

I KID!

That’s a big-ass pile of comics and I have an even bigger-ass pile from previous weeks that I haven’t read. What’s wrong with me when I have an unread volume of Cromartie High School at my fingertips? Something, that’s what’s wrong! Sounds like I need a day off from work.

February 22, 2007

Misc

Busy

Filed under: Misc — Dave @ 12:10 pm

So look at this again:

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Electric Love Muffin – Norwegian Wood

February 2007
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